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Kim Swift and Airtight Games Give us a Quantum Conundrum

Posted on August 29, 2011 by Aaron "Angelbait" Fossett

Sadly no affiliation with Quantum Leap.

Last week I wrote about Kim Swift and the new mysterious project she had been developing with Airtight games under Square Enix.  Being part of the original team that created Narbacular Drop, the college project that would become Valve’s famous Portal, the fact that Swift was involved in another game was, well… newsworthy.  This past Saturday, during a panel with other members of Airtight Games, Swift announced their new game- Quantum Conundrum.

Real world...

The game begins with you playing a young man sent away to stay with his eccentric, Tesla-cum-bodybuilder uncle, who promptly disappears in a puff of Science.  During the course of the game you manipulate the world using your missing uncle’s inventions, transforming the world and how it works by shifting into different dimensions all in an attempt to locate your lost realtive.  For example, in one dimension heavy objects are easier to move, and in another dimension time moves slowly, allowing you to move quickly through the world and manipulate time sensitive events.

...Fuzzy world!

While it definitely has a Portal feel, in that you are using sci. fi. tools to solve puzzles and progress through a mad scientist’s lab, Quantum Conundrum has a unique kind of whimsy about it.  I honestly didn’t expect anything noteworthy to come out of that panel at PAX so I didn’t bother to put it on my schedule.  Now I’m regretting that decision, and am eagerly awaiting it’s early 2012 release date- on PC, Xbox LIVE, and PSN.

This entry was posted in Gaming, News, PC, PS3, Xbox 360 and tagged Airtight Games, Kim Swift, PAX Prime, Quantum Conundrum, square enix. Bookmark the permalink

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  1. Cialis
    February 9, 2012 Reply

    Thanks for having such genuinely interesting report. I wish you updated it more often.

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