• About Us!
  • Events
Geek Badge

  • News
  • Features
  • Reviews
  • Videos
  • Gaming
  • Comics
  • Film/TV
  • Tech
  • Om-Nom
  • Lifestyle
asylumoddball7

Five Simple Ways To Make Your Players’ Online Experience Better

Posted on January 31, 2012 by Mitchell Bowman

Online multiplayer has only fairly recently become something that is a must-include for most big-budget games. As such, there’s isn’t much in the way of hard and fast rules about how online play should be implemented. Obviously there’s a ton of different genres that should support online play, so the actual online gameplay will differ vastly from title to title. But there’s some things, mostly in the time the player spends online before actually getting into a race/match/fight, that should be included in virtually every game with an online component. Some of these things aren’t included in plenty of games. So here’s five things that are a good idea to include in pretty much every online multiplayer game.

1. Always show the number of players currently online, somewhere in your online menus.

Seriously. This is always a good idea. Regardless of what the number of players online actually is, players will always want to see these numbers. In a game with a fairly active playerbase, with plenty of concurrent users, this gives a player a sense of community; it lets them know that hundreds (if not thousands) of other people are playing the same game as them, at the same time as them. In less active (or older) games, particularly ones that only have players online at certain hours of the day, seeing the number of online players can let them know whether they should bother searching for a game. If there’s nobody online, they needn’t waste their time in an empty matchmaking queue.

2. If applicable, allow players to party up with friends before entering matchmaking.

Any game that has team-based multiplayer should have this option. If it’s a game people play as a team, they’re going to want to be allowed to pick their own team. It’s perfectly acceptable to limit how many of their teammates they can bring along with them, or only allow full pre-made teams to play against other pre-made teams instead of being allowed to stomp a random assortment of solo players. It’s much less acceptable to not give players any option to group up with friends before they begin playing.

3. Make the option to mute other players easily accessible during gameplay.

As much as we wish it wasn’t true, it’s an unfortunate fact of online gaming that some people choose to do obnoxious things via their microphone. Inevitably, players will encounter someone they simply don’t want to have to listen to. When they do, they’re not going to want to click through three different menus to mute that player while in the midst of gameplay. Put the mute toggle button for every other player somewhere easy to reach from within the HUD or root menu.

4. Punish players for leaving a match/race/fight early, for any reason.

There’s a surprising number of games that allow players to manipulate their own stats or rankings by leaving or disconnecting before losing. Most games give players who hit the quit button mid-game a loss, but a huge number don’t hand out losses to players who “disconnect.” Thus, shutting down the application, disconnecting from the network, or powering down the system have all become ways to avoid losses in online matches. We need to be a little more ruthless in our stats-keeping; if a player exits a game before it ends, in any fashion, they should receive a loss. Period.

5. Give players ways to personalize the way other players see them.

Online games can have a bewildering sense of anonymity to them. The best way to dispel this feeling is to allow players to distinguish themselves from their peers, in a way that all those peers can see. Whether through actual changes to the appearance of their character or through things like player emblems and banners, all that matters is that players are given a sense of individuality that they can show off to the world. Even better are customization options that require particularly difficult feats to unlock, because everyone likes showing off their accomplishments now and then.

—

There it is. Five things that the vast majority of players will greatly appreciate in their online experience. Some of these things are incredibly simple to include, others may require much more effort. Hopefully they’re all things we’ll be able to rely on online games to include in the future.

This entry was posted in Features, Gaming and tagged Gaming, Matchmaking., Niyeaux, Online, PC, ps3, PvP, xbox 360. Bookmark the permalink

Click here to cancel reply.

Add Your Comment

Your email will not be published.

  • Recent Posts

    • Borderlands 2 Box Art Released, Warning for the Safe Use of Imaginary Handguns
    • Games You Should’ve Played (But Probably Didn’t): Jet Set Radio Future
    • Activision Executives Mistake Real Life for Spy Film
    • With a Title Like “Dark”, It Kind of Has to Involve Vampires
    • Xbox Internet Explorer Rumoured to Have Kinect Gesture Support
    • Microsoft May be Developing a Controller that can Tell Who’s Holding It
    • Stoking the (Hell)Fires of Anticipation:Blizzard Releases A Diablo 3 Animated Short You Need to Watch
    • The Shootout: BioShock Infinite delayed, Microsoft strikes Inside Xbox
    • Black Ops 2 Reveal: Dishes, Ghosts and a Surprised Cat.
    • Skyrim DLC “Dawnguard” Announced
    • A New Cold War – Call of Duty: Black Ops II Announced and Dated for Nov.13
    • Robert Bowling Creates New Gaming Studio, “Robotoki”
    • Adam Sessler Reportedly Leaving G4
    • Ghost Recon: Future Soldier BETA – and why nothing else matters.
    • Game Of The Year Editions – Too Much, Too Soon
    • Wizards, Storm Troopers, and Hip-Hop Iron Men – My First Experience with a Comic Convention at Vancouver’s Fan Expo
    • New Prototype 2 Trailer Shows Us Pack Leader
    • Prey 2 Still Breathes, Enters Indefinite Coma
    • South African Retailer May Have Just Revealed Existence of Dead Space 3, Need For Speed: Most Wanted 2
    • Geek Badge Pull List 04/18/12
  • Sponsored By:

  • Sponsored By:

  • Our Friends

  • Follow @Geek_Badge
  • GeekBadge on Twitter

    •  
    Follow Us!
    • Recent
    • Popular
    • Comments
    • borderlands_2_logo

      Borderlands 2 Box Art Released, Warning for the Safe Use of Imaginary Handguns

      May 18, 2012 No comments
    • jsrf

      Games You Should’ve Played (But Probably Didn’t): Jet Set Radio Future

      May 18, 2012 No comments
    • mw2

      Activision Executives Mistake Real Life for Spy Film

      May 18, 2012 No comments
    • dark

      With a Title Like “Dark”, It Kind of Has to Involve Vampires

      May 15, 2012 No comments
    • ie

      Xbox Internet Explorer Rumoured to Have Kinect Gesture Support

      May 10, 2012 No comments
    • RAGE – 360 [GB Review]

      October 4, 2011 7 Comments
    • The Elder Scrolls V: Skyrim – 360 [GB Review]

      November 10, 2011 4 Comments
    • Geek Badge Joins Internet Blackout to Fight SOPA.

      January 13, 2012 4 Comments
    • Shadows of the Damned [GB Review]

      July 23, 2011 3 Comments
    • Gears of War 3 Trailer – Dust to Dust

      September 1, 2011 3 Comments
    • Alex Reynolds: I hope no one points out SimTower to either developer or to the writer...

    • Quinn Sullivan: I would totally have Sessler sing at my wedding!...

    • Wyatt "Sheriff Earp" Fossett: I must kindly disagree Jdrm....

    • Jdrm03: A real ghost recon game would matter...not this third person uncharted...

    • Niko Camaclang: Hey! I'm so happy that you enjoyed my Hip Hop Iron Man! I was actually...

  • Our Friends

  • Connect with us:
  • © 2012 Geek Badge Media Inc.
  • Equip Knowledge