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Games You Should’ve Played (But Probably Didn’t): Jet Set Radio Future

Posted on May 18, 2012 by Chris "CoNoJo" Norris-Jones

(Games You Should’ve Played (But Probably Didn’t) is a new, written-when-I-feel-like-it set of articles, describing in detail some of the important games from my past that I feel have gone unnoticed by the gaming zeitgeist. Some of these games may be super obscure, some may be quite-well known to the hardcore gaming community, but my opinion is that more people need to know about them, and more importantly I enjoy writing about them, so I’m going to regardless)

Remember when you were a budding post-adolescent and started having this almost instinctive urge to “rage against the machine”? That feeling of needing to fight The Man, without even fully knowing who That Man may be, was an emotion that, while in retrospect completely juvenile and almost assuredly stupid, has become the basis for untold stories, films, and video games for countless years. While the theme has become ubiquitous, however, none have been created with such bravado and outright Japanese insanity as one of the most treasured gaming experiences from my youth, Jet Set Radio Future.

Before even truly starting this off, I feel the need to start this off by saying that, as I put digital ink to fictional paper, I’m listening to the JSRF soundtrack, which if you haven’t had the chance prior is something you need to remedy posthaste. And I’m not even saying that in the sense that it’s good for a video game soundtrack; if you’ve ever had even the slightest interest in jpop, jrock, electronica, or The Beastie Boys (of which one of their side projects, The Latch Brothers, is heavily featured), then you should at least go on youtube and give a track or two a listen. In fact, here, there you go.

Though without a doubt JSRF‘s lasting influence on me definitely dwell’s within its soundtrack, there’s a hell of a lot more to appreciate. In a time when developers were just starting to get their legs for showing off modern, realistic modelling and graphics, the developers over at Smilebit (a now defunct in-house team over at Sega) went in their own direction, showing just how wild and wicked one could go with cel-shading (an art direction which at the time hadn’t fully gotten over the beating it took from Cel Damage), resulting in a style that, to my plebian eyes looks like what you’d get if you dropped Andy Warhol, neon, and punk rock into a blender. It was beautiful, but moreover it was something unique; you just didn’t see a game that looked like this.

…Unless of course you consider JSRF‘s prequel, Jet Grind Radio, for the Dreamcast, which I guess technically “started that gangsta’ shit”, but I have to admit my lack of owning a Dreamcast stopped me from ever getting a chance to see how JSRF‘s predecessor played out (though this may soon no longer be the case).

As for the story of Jet Set Radio Future (and, getting back to my original point in as long-winded and laborious a manner as I can), you play as a gang of rough-and-tumble street youths called The GG’s, with a devil may care attitude, a set of roller blades, and a penchant for motion-sickness-inducing graffiti art. Unfortunately, they reside in a future Tokyo where the insidious Rokkaku Group, a mega-corporation with ethics ideals that are roughly in line with what you’d expect a mega-corporation to have, rules the roost. They’ve got the cops in their pocket, a hatred for spray paint, and they’re damn well determined to make sure the streets of Tokyo go untagged.

So what better way to screw with the man than by drawing sweet street art on as much of the cityscape as you possibly can? Hence the foundation of JSRF‘s gameplay, roller-blading around the beautifully detailed Japanese landscape, graffiti-tagging as much of it as you possibly can. The movement was fast and fun, graffiti-tagging was simple and satisfying, and you could even create your own graffiti art in the editor mode.

But there was so much more going on! There were rival skater gangs, looking to get into your turf with their own graffiti. And we’re not talking about modern-day interpretations of gangs here; this is some straight-up The Warriors shit here, with gangs like The Love Shockers, The Immortals, or The Doom Riders, you half-expect at any moment to turn a corner and come face to face with the Baseball Furies. It’s gangsters at their most stylized, and like everything else Jet Set Radio Future was putting down, I couldn’t get enough of it.

Yes, they were actually called "The Doom Riders". How fantastic is that?

Whether it was their art style, the setting, the story, or (and I say without hyperbole) one of the best contemporary soundtracks in gaming, Jet Set Radio Future was a goddamn work of art. It’s too bad the IP’s gone completely silent in the years since its release; I would personally go to Japan and plead my case to Sega’s Board of Executives why they need to take the craziest developers they have on staff and have them make a new Jet Radio game. It would certainly beat the hell out of throwing an emaciated and downtrodden Sonic out once again to the blood-thirsty masses.

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Ghost Recon: Future Soldier BETA – and why nothing else matters.

Posted on April 25, 2012 by Wyatt "Sheriff Earp" Fossett

A long time ago, I believe it was Island Thunder in 2003, the Ghost Recon franchise took me by storm (pun COMPLETELY intended). The gameplay that GR provided to the genre was unseen and worked like a charm. It was also the first reason I can recall for using my Xbox microphone. Along the rest of the timeline in the franchise something faded. Was it our impatience and need for something new every inning at bat? Was it pure ignorance to a game that may take more brain waves than the zombified gameplay of CoD?

Regardless of why we all forgot about this series, Future Soldier is here to flick you in the earlobe and grab your attention.

Have you ever played a game that felt so right from the start screen? Have you ever wanted to burn every copy of a genre because you are so sure that the game you just played was so good that you know you’ll never desire for more? Well this is how I felt booting up the FS beta. It made me feel stupid. I’ve spent the past few years slightly ignoring everything about this game. Every convention I attended, I would walk right past the booth. I would watch half of a gameplay/CG trailer and never think twice about it. WHY THE FUCK WAS I SO DUMB!

FS is beyond anything you’ve played to date. The amount of creativity in the conceptual designs is brilliant. Not to take away from games like Halo and Gear of War, but those fictional worlds will never seem probable or even conceivable. FS on the other hand, seems like it could be so close to reality in the next few decades and it hits a different note than playing in a completely fantasy realm.

The Beta for FS is bare bones to say the least. Players are only given the PVP multiplayer with few maps and few up-gradable contents. These restrictions to the content do not sour the taste in the slightest. After all, if you play a Beta and expect everything then you’re on the wrong footing to begin with. The first thing I noticed while searching for a match was that the three available classes are similar to Battlefield 3 (in a good way). The part that goes beyond anything else is that when you select to edit a class, you can completely retool any weapon. I mean COMPLETELY. I changed my trigger to apply a single shot burst on my rifleman’s assault rifle, I changed the color of the gun to Canadian Army camo, I extended the barrel for more stability and range, and added a silencer for minimal map ping.

 

Once you hop into a match the first thing you see is your spawn menu where you can choose from multiple spawn points to adhere to your tactics for the map. The second you spawn your jaw drops. In addition to some of the best graphics in a shooter, you are greeted with what I’ve decided is my favorite HUD ever in a game of this genre. Slightly inspired by Dead Space, the FS floating HUD is crisp, beautiful and simplistically useful. Everything from the sound of the weapons firing, the mini-map, the grenade projection, to the spotting notification; Future Soldier’s gameplay is superior to anything on the current market.

The 3rd person perspective that Ubisoft uses in FS was perfected in Splinter Cell: Conviction and was adapted in slight ways to feel so effortless. To anyone, this game is so easy to grasp and the gameplay is so well designed that it take zero effort to move, aim, shoot, prone, and any other duties a soldier of the future would do.

FS arrives in North America on May 22nd of this year and to my amazement, is atop my list of anticipated titles of 2012. I came into this beta thinking I’ll get to frag a few peeps with wicked future weapons, but leave it panting and sweating in excitement. Ubisoft has taken everything good that has come from every shooter in the past decade and placed it all into a nice little package with amazing results. No other shooter matters as of May 22nd. This I promise you.

The perfect shooter. Extreme entertainment in a minted parcel.

More to come at launch.

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Game Of The Year Editions – Too Much, Too Soon

Posted on April 24, 2012 by Wyatt "Sheriff Earp" Fossett

Today, Naughty Dog announced that the Uncharted 3 GOTY edition will be coming out soon with all of the proper incentives in tow. The crucial part about this plot is the space in between their retail release and the GOTY edition.

I’m not against the GOTY antics at all, in fact I own quite a few GOTY titles based purely on the fact that you get everything in one bundle. The issue that has started to creep up these last few months is that the developers are starting to give people an excuse to NOT buy their hit AAA titles on release date. Something like Uncharted 3, or Batman: Arkham City is going to be a GOTY contender and a lot of the runners up release GOTY editions regardless of who wins the overall race. Consumers can assume that these brilliant games will eventually breed GOTY editions and to that end, may postpone their purchase until the complete package comes out.

Why I bought them: My most notable GOTY editions include Rockstar’s Red Dead Redemption and Gearbox’s Borderlands. Why did I pay more money for games I had already owned? It’s simply because I’m not a big connoisseur of DLC. That and the timing was right. I never felt cheated by people being able to buy the GOTY edition for the same price that I payed for the regular release, yet they get EVERYTHING that has come out for the title in between. Both of the titles that I re-shelled for released their GOTY editions of over a year after the original game arrived. This leads to players having spent countless hours on other games after the hype and sync of the game have long since run dry.

So now, we see the birth of both Arkham City and Uncharted 3 GOTY editions mere months after their original release and it has irked the internetz biggest controllers, THE GAMERS. Wait. Please Naughty Dog, Rocksteady, just wait.

Wow. WTF is up with this cover? Quote Whoring is in this year.

Found this one on Reddit, Seems Warner missed some real estate.

I don’t care if you just want the money, it’s a product that is practically moo because people are still playing your game and loving your products. This isn’t what the Game of the Year version should be about.

I love both of these games dearly (although I think Uncharted 2 was better) but I feel that both of these games are coming into fruishion way too early and in an unnecessary time-frame. There are too many good games out now and coming in the next few weeks to keep everyone away from replaying something.

Wizards, Storm Troopers, and Hip-Hop Iron Men – My First Experience with a Comic Convention at Vancouver’s Fan Expo

Posted on April 24, 2012 by Chris "CoNoJo" Norris-Jones

It was the moment I saw the line-up for Fan Expo going around the block outside of the convention centre that I knew geekdom was a big deal in our fair city of Vancouver. Overhearing from the Expo’s staff and volunteers that they had been expecting an audience of around 20,000 people, only to open the gates Saturday morning to over 80,000 eager fans only re-affirms my belief – Vancouver is a city for the geeks.

Luckily, with press badge in hand I was able to slink guiltily past the never-ending lines of fans, and into the convention proper without a hitch. Despite a life-long love of video games, super heroes, and all things crazy, this was to be my first real experience at a large comic convention. And I can’t recommend it enough. While walking past the Batmobile from the original Batman TV series my eye was caught by an artist selling beautiful watercolour prints of video game and cartoon scenes from the likes of Portal 2, Super Smash Bros, and The Venture Bros (some of which now adorn my bedroom wall), while only moments later I’m chasing down a full-suited Master Chief in order to get his photograph; these are the kind of moments one can’t really experience outside of a comic convention.

The first thing you notice walking into the convention space is just the magnitude of the space itself; you could easily fit (if you’ll pardon the overused reference here) a couple of football fields in the space, only in this case it’s chock-full of stands hawking action figures, SNES cartridges, and ironic Spongebob Squarepants t-shirts. There was a complete section of the convention designated for various artists, and though I’ve never managed to jump into comic books with the same…exuberance as I have with the world of gaming, seeing what can only be described as goddamn amazing art from a variety of artists, while at the same time getting to meet and talk to the artists themselves, is a rare and awesome experience.

A short walk from artist’s alley is the celebrity autograph centre, where you could stand in line to get your picture taken (for a modest-to-ridiculously-steep fee) with the likes of Adam West, Lou Ferrigno, or Michael Dorn, who I have to say without the klingon ridges looks so unrecognizable my childhood almost died right then and there. Maybe I’ve just never understood the cult of celebrity, or I guess in this case “celebrity”, but the entire idea of “(pay to) meet and get your favourite celebrity’s autograph” has always struck me as deeply cynical, almost depressing. While I’d love the chance to get a beer with John Di Maggio, the voice actor behind Bender from Futurama and Marcus Fenix from Gears of War, and discuss with him his career and how he got to where he is today, there’s not a damn hope you could convince me to hand over twenty dollars so he could sign my Bender action figure. Again, maybe I’m just cynical.

TOWER OF TEES!

What I had been most looking forward to throughout the entire day, Saturday’s “Video Game Super Panel”, which brought in a number of big-name local developers to talk about their craft, instead turned out to be something of a large disappointment. While the panel did have some developers from big-name institutions, including EA Burnaby, Radical Interactive (the gentlemen behind Prototype), and Slant Six Games, there was very little of substance actually discussed. Though likely it was just me being too naive as to what the crowds at Fan Expo would want from a video game panel, but after hoping for it to be a discussion on making games in Vancouver or the experiences they had making their latest games, it all boiled down to a two-hour advertising campaign for the game whichever developer was currently talking had worked on. Yes, Prototype 2 looked incredible, and I love the dubstep in SSX as much as the next guy, but I didn’t need to sit and watch someone play these games and go “Look how cool this is brah!” for two full hours.

The level of detail for some costumes was inspiring

What I did find most exciting about Fan Expo’s, however, wasn’t from the panels or the seller stands one would come to expect at a convention, your comic book or action figure sellers for example, but rather the more off-kilter booths showing off what one wouldn’t initially expect to see.

From nerd rock bands selling their albums, to indie movie teams making films based on LARPing and cosplay culture, to the Suicide Girls(who seem to have realized their target demographic, nerds, and are more than willing to get their attention), the variety of content on the Expo floor was actually surprising for one who didn’t know what to expect. I even spent a bit of time talking to a group of young researchers from SFU who were conducting a psychological survey from their own booth, in an attempt to try and figure out correlations between the real life moral actions of individuals and their gaming actions in an MMO setting. I’m looking to get in touch with them in more detail at some point in the future for a potential future article, so keep on the lookout for that as well.

And I couldn’t possibly get away with talking about Fan Expo without discussing the cosplay; though I was only able to get some images from the event, rest assured the costumes were a sight to behold. From the bizarre, to the impressive, to downright “that lady’s barely even wearing clothes!“, there was always something ridiculous just out of the corner of your eye. While there were a number of impressive costumes, including a near-photo-realistic Master Chief and an impressive troop of Storm Troopers (from cosplay group The 501st). What easily won the day for me, both visually and thematically, were the hip-hop Iron Men. Combining an incredibly detailed costume, with working electronics, and then attaching a boom box and blaring loud hip-hop everywhere you go? That’s inspired.

everytime I hear hip-hop from a distance, I will not think that Ironman has something to do with it.

It wasn’t all positivity though at Fan Expo, with a couple of truly aggravating things getting in the way of the day’s festivities. First and foremost was just the never-ending onslaught of people; though not necessarily the expo’s fault they were vastly under-prepared for the number of people hoping to get in. While the idea of being stuck in an over-crowded, hot and stiffling room and having to squeeze past a sweaty and fragrant gentleman wearing paper-mache horns and a shirt reading “Rogues do it from behind” may be enticing for someone out there, the experience equates to one of the lower circles of hell for me.

As a plus, you’d get to experience this after having to wait in what I could only call one of the most ridiculous line-ups I’ve ever witnessed. At its worst one would have to wait in the blocks-long wait outside the convention centre, to get a chance to wait in the pre-line line inside the centre itself, to be then shepherded into the actual line-up area, to be finally let downstairs (where if God help you you didn’t have tickets you’d have to wait in another exceedingly long line). The entire show didn’t seem ready for the number of people hoping to attend, which I suppose in a weird way is a positive thing. While I fully expect to the Expo’s producers next year to be more prepared for the deluge of Vancouver’s geekiest, it was a visible issue on this first, inaugural run.

the line outside the expo. OH HEY! It's ME!

Despite these faults though Fan Expo was definitely an amazing experience, especially for a convention virgin such as myself. If you didn’t have the chance to experience it this past week, but you’re enticed by what you’ve heard, then you should really consider going for the weekend next year, as I can only imagine it getting bigger and better next year, with all the positivity surrounding their first run through. And I haven’t even started talking about the Canadian Videogame Awards, which were also had at the convention centre Saturday night, that I was lucky enough to attend as well as live-tweet the entire event from our official Geek Badge twitter.

Wyatt's Favorite CosPlay on Sunday.

 

Wyatt's Saturday Best!

PollsHeader

To The Polls! #2

Posted on April 18, 2012 by Wyatt "Sheriff Earp" Fossett

After last week, we saw Single-Player and Multi-Player tie at 25% of the votes. I could have just guessed that, but the reason I started doing these polls was to sometimes be surprised in peoples votes.

This time around, my question is inspired by the ever so amazing indie game FEZ. Now available on Xbla.

What do you prefer from the Indie Dev Community?

  • Intriguing Gameplay (43%, 3 Votes)
  • Beauty & Art (29%, 2 Votes)
  • Remakes/Odes (14%, 1 Votes)
  • Just Plain Competition to the Big Devs (14%, 1 Votes)

Total Voters: 7

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EA’s Stance Against Homophobia: “the truth”, THE TRUTH, and The Actual Truth of the Situation

Posted on April 13, 2012 by Chris "CoNoJo" Norris-Jones

Electronic Arts has recently been making a very public splash in the LGBT world. They’ve made a public statement this week that due to the use of gay and lesbian characters within their games (including most recently Star Wars: The Old Republic and Mass Effect 3) they have been receiving thousands of angry messages from homophobic individuals incensed about their inclusion. EA in turn responded to this homophobic outcry by firmly stating they have no plans on changing anything in future games regarding the exclusion of LGBT characters, and if members of the gaming public have a problem with this than that’s simply their own problem.

In response to this positive message the website allout.org started a public petition thanking EA for its stance against homophobia, which at this current time has almost 70,000 signatures. Allout spokesman Andre Banks, when asked about the reason to create such a petition, responded by stating “We are not arguing that EA is a perfect company, but we know that today, on this issue, they are taking an important stance that should be celebrated and supported.” Even celebrities are getting in on the act, as British actor and comedian Stephen Fry commented on his twitter that individuals should go and support Allout’s EA petition. A feel-good day for everyone, and a PR boost for a game company that has seen precious little of it lately. Win-win, right?

But this is where thing’s get somewhat more confusing.

There has been a backlash towards EA for their public statement regarding LGBT characters, but not in the way you’d think, and not from the community one would initially consider. Numerous hardcore gamers across the internet, including within popular gaming forums and websites such as Reddit’s r/gaming, have taken exception to EA’s argument that the thousands of people who have been inundating them with messages are doing so because of any sort of homophobic stance; rather this outcry against EA is simply because they’re a terrible company.

EA earning one of its more ignoble achievements from The Consumerist last week

Let me back up here. Last week EA was unceremoniously crowned the “Worst Company in America” by the Consumerist, who each year during the same time as March Madness hold a weeks-long public poll over the worst company in the United States. Thanks to some online marshalling of gamers, EA won handily, defeating Bank of America in the finals (I myself voted for EA, not because I actually think they’re a worse company than a bank which destroyed the lives of thousands, but because I believe the shame of being awarded such a “prize” would more likely shock EA than it would BoA into changing some of their policies. I’m a very naive person). EA, in the eyes of many, responded to this award by creating the current PR event regarding their status against homophobia, and seemingly insinuating (though as far as I can tell never outright stating) that all those who had been voting for EA as the Worst Company in America were doing so because they were homophobes, and EA won this “prize” for the sole reason that their video games include LGBT characters.

The idea that this is a fabricated stunt from EA has some history to it. There’s the fact that this story broke almost directly after the announcement of EA being named the Worst Company in America; mere days later, though that’s certainly not enough to damn anybody. There’s also the suspicious fact that Allout.org recently had to close down the petition in question, as they had found out that hackers had taken control and were spamming thousands of false signatures (though Allout has stated they’re currently in the process of rooting out these false signatures, and it looks that even without these votes their should still be north of 60,000 legitimate names on their petition). While it hasn’t yet been proved, many are convinced that this hack-job was done by sources within EA. And finally, EA has shown in the past that they’re not above riling up controversies in the name of public exposure; a fake protest created by a supposed christian group against one of their titles, Dante’s Inferno, back in 2009 turned out to be created and put forward by EA themselves, in an effort to drum up publicity for the game. Numerous christian groups were less than happy about that little stunt.

You really thought people would believe this to be real, EA? Really?

So to many it looks like EA has created another controversy, using the LGBT community as a lightning rod to convince the public that gamers are nothing but a pack of gay-bashers and homophobes, all in an attempt to hide the fact that they’re currently “The Worst Company in America”. Many gamers are, perhaps reasonably, quite upset about this public smearing (though I feel the need to reiterate, I never once found anything from EA openly stating they won the Consumerist award due to homophobic voters).

So we have EA supposedly calling gamers’ homophobes, the LGBT community thanking EA for standing against homophobia, and gamers doing everything they can to call out EA for creating this controversy. My personal stance on this entire ordeal? Only one part of that last sentence actually matters, and it’s that this entire debacle has created positive public support for the LGBT community.

choose carefully.

For gamers like you or I, this shouldn’t matter. Even if  I know I’m not a homophobe, and so do you, the idea of the gaming community being portrayed as homophobes should be seen as by definition laughable. One which, again, helped bring forth further support for LGBT communities.

So with the dust settling I know quite strongly where I stand on this event. Speaking as a straight, white-bred little city boy (who constantly doubted whether he had any clout whatsoever to speak on this topic) I want to thank EA wholeheartedly for bringing forth the discussion that homosexual characters should be included in video games going forward. Maybe this opening of dialogue will inspire other companies to do the same. I also want to thank you for helping to shine a light on Allout.org, who look to be doing some truly great and important work.

GG-Wall

Golden Gun: Top Bad “Good Guys”

Posted on April 10, 2012 by Wyatt "Sheriff Earp" Fossett

GG: Top Bad Good-Guys

There is a lot of characters in video games that we love or fall in love with over time. Some of these characters are completely good (to an annoying level) but some of them are different. It’s hard to hate a lead protagonist, but that doesn’t mean they are all “good guys”.

Runner Up: Ezio

We have all seen the classic cartoon scenario where the dog chases the mail man for blocks because for some unknown animalistic reason, people carrying envelopes are lower on the food chain than this common household pet. Could you however imagine being a mailman in the Assassin’s Creed universe, where instead of fearing for felines, caped and hooded assassins will jump from rooftops to impale you; and all of this over one letter? Ezio does away with a lot of bad folks in his time, and physically cannot harm pedestrians (so his alignment still remains high), but for some reason messengers fall under the evil category.

This could be a simple teenager trying to earn a few more coin in order to buy that lovely dress his mother wanted, and after being chased across rooftops and through city streets, will lose his life for a “noble cause”. Ezio should be ashamed of himself. Also, the Assassin’s Creed series is told from one side of a long standing feud, so is the assassin’s order really on the right side of these brutal murders and political mayhem. I never felt like I was doing the “bad” thing while taking control of the deadly assassin, but I did notice how blindly the order is followed.

Bronze: Mario

Everyone’s favorite plumber is always seen in the light and never in a negative connotation, however if you think about it from an outsiders perspective, he is a cruel and devious little bugger.

Think about all of the goomba’s. They have no care in the world, just doing their daily duty of walking from right to left (unless they’re in between two pipes, then it’s back and forth) when all of a sudden a big douche strolls along and jumps on your head, ending your existence. Mario doesn’t have to kill these creatures, they are just in his way of the ultimate goal, yet they die anyway. This by far is a grossly overlooked mass purge of goomba’s and for what cause? To save a princess that has absolutely no conception of self-defence and always manages to get kidnapped? Not worthy.
Silver: Niko Bellic
It’s a tough decision to make when deciding on Mr. Bellic’s alignment, but regardless of personal opinions, he is indeed a good guy. Think of all the things he has done for his fat lazy cousin.In the contrary, think of all the laws he breaks in order to suffice his goals. This Serbian/Croatian refugee comes to America to live the dream life that is portrayed by media, and speculated by his cousin. In order to gain this life Bellic runs drugs, kills gangsters, blows up shit, beats cops, and breaks nearly every regional and federal law known to man.

Niko’s father was a violent alcoholic, who abused him, his mother and elder brother. Niko’s mother, Milica, who possessed a maternal and caring nature, regretted that her sons were forced to endure such hardships as children, since Niko and his brother grew up during the difficult times of the Yugoslav Wars. His elder brother was killed in action in the war, a war in which Niko participated as an enraged youth. Niko witnessed numerous atrocities during the war, including the murder and mutilation of over 50 men and women, which led to his cynical perspective on life, with certain degrees of regret, depression, emotional and social detachment.” – Wikipedia

The information of back story found on Wikipedia will lead any half-assed psychiatrist to come to the conclusion that Niko Bellic is a troubled man, which could lead to any human accepting his gruesome nature in a pitiful way.

Gold: Nathan Drake

Nobody hates Nathan Drake, and how could you. With that chiselled jaw-line and his Nathan Fillion mannerisms, even I would probably sleep with the guy. Unfortunately for the rest of the world though, a black cloud of murder and theft hang over that delightful head of hair that blows so eloquently in the wind. Really think about it folks, Drake sets out to find and recover lost artifacts and countless amounts of treasure, but along the way he murders thousands of militants and pitiful mercenaries.

The Uncharted lore description:

“As a modern-day fortune-hunter, Drake operates within a rough, lawless world occupied by treasure-seekers, antiquities smugglers, con men and thieves. Unlike his associates, Drake is driven more by the historical intrigue and thrill of the hunt, than the promise of the treasure itself. He may or may not be a descendant of Sir Francis Drake, the great 16th-century explorer and privateer—but regardless of his lineage, Drake is gifted with a remarkable historical imagination and an uncanny ability to unravel mysteries from only the barest clues.

Although he’s smart and self-educated, Drake tends to conceal his intellectual side when dealing with the rogues gallery of dangerous individuals who haunt the gray-market underworld of the illegal antiquities trade. In his dubious line of work, Drake finds himself confronting everything from guerillas to drug traffickers, modern-day pirates, rival salvage companies, and frequently the law—so he’s had to learn how to handle himself in tight situations, whether it means guns, fists, charm, or the occasional hasty exit. In the end, Drake survives.”

The highlight of this is “In the end, Drake survives”. What kind of “hero” will risk everything but his own life to accomplish his goals. It seems to me that given the choice of saving any of his counterparts, Drake would simply attempt to escape to save his own neck.

In Uncharted 3 alone he has to mow down waves upon waves of other human beings before finally reaching his ultimate goal. Nathan Drake is the biggest committer of homicide the world has ever seen. Stalin and Hitler pale in comparison and would probably idolize the man.

Portland_Oregon_by_niepk

OmNom-A-Blog #1 – Portland ranks high

Posted on March 26, 2012 by Wyatt "Sheriff Earp" Fossett

Hello everyone.

For those of you who don’t know me, I’m a “foodie”. I’ve got a lot of time working in different kitchens and will always love the exploration, and experimentation or food and its flavors!

My first blog post will be about Jessica and I’s recent trip to Portland, Oregon. No matter where we go, no matter how much time we have, Jessica plans our “events” and I plan our food. I decided to go out on a whim in Portland. Normally, I pick something that sounds different, or experimental, or extreme. However in Portland, we hit up the Stepping Stone Cafe (featured on Man vs Food) to try their “ManCakes” for breakfast. Which was a given. If something is featured on Man vs Food or Diners, Drive-ins & Dives then I will stop there if in the area.

The odd spot out of our plan was where I decided to go for lunch. The Rock Bottom Brewery. A pretty large, Spaghetti Factory looking diner/pub in the downtown core of Portland. We went in with the lowest of expectations, so I ordered their signature Burger (a good test for any establishment). What was to come, became the greatest burger I’ve ever eaten to this day. I’ve tried many of burgers, and they are mostly enjoyable, but this burger….. was RIDICULOUS! The combination of their housemade BBQ sauce, their slow baked bacon and their steak patty was an absolute pleasure.

If you are ever in the Portland area, head downtown (we got lost on the trolley cars) and hit up Rock Bottom Brewery!

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Canadian Video Game Awards – Nominees Announced!

Posted on March 26, 2012 by Wyatt "Sheriff Earp" Fossett

We finally have the nominees for the 2012 Canadian Video Game Awards. The award show is taking place in correspondence to the 1st annual Fan Expo Vancouver. We will be attending the ceremony and live chatting from the floor of both the awards show and Fan Expo.

FINALISTS

 Game of the Year

  • Assassin’s Creed Revelations – Ubisoft Montreal
  • Deus Ex: Human Revolution – Eidos-Montreal *Our Pick*
  • FIFA 2012 – Electronic Arts
  • Fight Night Champion – Electronic Arts
  • Superbrothers: Sword & Sworcery EP – Capybara Games

 Best Console Game

  • Assassin’s Creed Revelations – Ubisoft Montreal
  • Deus Ex: Human Revolution – Eidos-Montreal *Our Pick*
  • Dragon Age II – Bioware
  • FIFA 2012 – Electronic Arts
  • Fight Night Champion – Electronic Arts

Best Game on the Go

  • A Space Shooter for Free – Frima Studio
  • Assassin’s Creed Recollection – Ubisoft Montreal
  • Squibble – MassHabit Games
  • Super Stickman Golf – Noodlecake Studios
  • Superbrothers: Sword & Sworcery EP – Capybara Games *Our Pick*

Best Downloadable Game

  • Capsized – Alien Trap Games
  • Might and Magic: Clash of Heroes – Cabybara Games
  • Superbrothers: Sword & Sworcery EP – Capybara Games *Our Pick*
  • Swarm – Hothead Games
  • Tales From Space: About a Blob – Drinkbox Studios

Best Audio

  • Assassin’s Creed Revelations – Ubisoft Montreal
  • Deus Ex: Human Revolution – Eidos-Montreal *Our Pick*
  • Fight Night Champion – Electronic Arts
  • Need for Speed: The Run – Electronic Arts
  • Warhammer 40,000: Space Marine – Relic Entertainment

Best Social/Casual Game

  • Cranky Cat – March Entertainment
  • GreenSpace – RocketOwl Inc.
  • Margaritaville Online – Exploding Barrel Games *Our Pick*
  • Sissy’s Magical Ponycorn Adventures – Untold Entertainment

 Best Game Design

  • Assassin’s Creed Revelations – Ubisoft Montreal
  • Dead Rising 2: Off the Record – Capcom Vancouver
  • Deus Ex: Human Revolution – Eidos-Montreal
  • Superbrothers: Sword & Sworcery EP – Capybara Games *Our Pick*
  • Warhammer 40,000: Space Marine – Relic Entertainment

Best Technology

  • Assassin’s Creed Revelations – Ubisoft Montreal
  • FIFA 2012 – Electronic Arts
  • Just Dance 3 – Ubisoft Montreal
  • Warhammer 40,000: Space Marine – Relic Entertainment
  • Your Shape Fitness Evolved 2012 – Ubisoft Montreal *Our Pick*

 Best Visual Arts

  • Assassin’s Creed Revelations – Ubisoft Montreal *Our Pick*
  • Deus Ex: Human Revolution – Eidos-Montreal
  • Need for Speed: The Run – Electronic Arts
  • Superbrothers: Sword & Sworcery EP – Capybara Games
  • Warhammer 40,000: Space Marine – Relic Entertainment

Best Writing

  • Assassin’s Creed Revelations – Ubisoft Montreal
  • Deus Ex: Human Revolution – Eidos-Montreal *Our Pick*
  • Superbrothers: Sword & Sworcery EP – Capybara Games
  • To the Moon – Freebird Games
  • Warhammer 40,000: Space Marine – Relic Entertainment

Best Indie Game

  • Capsized – Alien Trap Games
  • DLC Quest – Going Loud Studios
  • Super Stickman Golf – Noodlecake Studios
  • Superbrothers: Sword & Sworcery EP – Capybara Games *Our Pick*
  • Tales From Space: About a Blob – Drinkbox Studios

Best New Character

  • Deus Ex: Human Revolution (Adam Jensen) – Eidos-Montreal *Our Pick*
  • Sissy’s Magical Ponycorn Adventures (Sissy) – Untold Entertainment
  • Tales From Space: About a Blob (The Blob) – Drinkbox Studios
  • Warhammer 40,000: Space Marine – Relic Entertainment
  • Yeti (Yeti) – Metanet Software Inc.

 Best Original Music

  • Assassin’s Creed Revelations – Ubisoft Montreal
  • Deus Ex: Human Revolution – Eidos-Montreal *Our Pick*
  • Might and Magic: Clash of Heroes – Cabybara Games
  • Superbrothers: Sword & Sworcery EP – Capybara Games
  • Warhammer 40,000: Space Marine – Relic Entertainment

Innovation Award

  • Battlefield 3 – DICE/Electronic Arts *Our Pick*
  • Cows vs. Aliens – XMG Studio
  • Superbrothers: Sword & Sworcery EP – Capybara Games
  • To the Moon – Freebird Games
  • Warhammer 40,000: Space Marine – Relic Entertainment

Have your own opinion? Let’s discuss in the comments below!

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MLG: Columbus Wrap-Up

Posted on March 26, 2012 by Wyatt "Sheriff Earp" Fossett

The first major tournament on the MLG Pro Circuit of 2012 was held this weekend in Columbus and it didn’t disappoint. It was the first tourney to fully incorporate the new Mortal Kombat, and was also on the cusp of not including Halo at all. With the anticipation of this years circuit at an all-time high (that I’ve never seen behind MLG before) it’s going to be one of the greatest seasons for professional gaming.

Final Results:

King of Fighters XIII:

IGL_Bala *pictured left*

1. IGL_Bala
2. YSJKOF
3. ItzRomanc3
4. ArcadeShock|Reynald
5/6. Justius

Soul Calibur V:

Keev *pictured holding his trophy*

 

1. Keev
2. rtd_atl
3. Shin_RyuJin
4. Something-Unique
5/6. Wing_Zero012

Mortal Kombat:

CDjr *pictured wearing his game-face*

1. vVv_CDjr
2. vVvREO
3. VSM_Maxter
4. Curbolicous
5/6. riu48

StarCraft 2:

MarineKing *pictured while winning*

 

1 MarineKing
2 DRG
3 Heart
4 Huk
5-6 Parting

Halo: Reach:

Status Quo *pictured before match*

1. Status Quo
2. Instinct
3. Ambush
4. Dynasty
5/6. Shady Halo Kids

 

I mainly focus and watch the Halo matches during weekend tournaments and this weekend almost didn’t happen. MLG has been considering removing Halo: Reach from the circuit all together but after this weekend, they’d be nuts to do so. I’ve never seen so much hype and determination by the top Halo players (and fans) surrounding this weekends festivities. Every top contender made a hard fought battle (except for the boys in Str8 Rippin who completely crumbled) for the top prize and the finale came down to an eleven game showdown between the seemingly unstoppable Instinct and the extremely ambitious Status Quo.

Instinct after beating Classic in one of the most intense matches I've ever watched. #Pumped

Instinct was by far the favorite going into the finals. After an absolute thrilling match against Classic, a ball-buster versus Ambush, and then a domination over Dynasty; Instinct beat Status Quo to advance to the finals 3 games to 2.

In my opinion, Instinct had the best performance by a losing squad in MLG history.

SQ then came back to the finals after beating Ambush in the Losers bracket, starting their battle for the championship already down one match. It took eleven matches to decide a winner and the now infamous Status Quo squad and a very skilled ENABLE stuck it to the vets of Instinct to take home the $20,000 first place purse.

It’s been a beautiful start to a very good looking season. Until next time gamers, Keep Calm and Frag On.

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