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EA’s Stance Against Homophobia: “the truth”, THE TRUTH, and The Actual Truth of the Situation

Posted on April 13, 2012 by Chris "CoNoJo" Norris-Jones

Electronic Arts has recently been making a very public splash in the LGBT world. They’ve made a public statement this week that due to the use of gay and lesbian characters within their games (including most recently Star Wars: The Old Republic and Mass Effect 3) they have been receiving thousands of angry messages from homophobic individuals incensed about their inclusion. EA in turn responded to this homophobic outcry by firmly stating they have no plans on changing anything in future games regarding the exclusion of LGBT characters, and if members of the gaming public have a problem with this than that’s simply their own problem.

In response to this positive message the website allout.org started a public petition thanking EA for its stance against homophobia, which at this current time has almost 70,000 signatures. Allout spokesman Andre Banks, when asked about the reason to create such a petition, responded by stating “We are not arguing that EA is a perfect company, but we know that today, on this issue, they are taking an important stance that should be celebrated and supported.” Even celebrities are getting in on the act, as British actor and comedian Stephen Fry commented on his twitter that individuals should go and support Allout’s EA petition. A feel-good day for everyone, and a PR boost for a game company that has seen precious little of it lately. Win-win, right?

But this is where thing’s get somewhat more confusing.

There has been a backlash towards EA for their public statement regarding LGBT characters, but not in the way you’d think, and not from the community one would initially consider. Numerous hardcore gamers across the internet, including within popular gaming forums and websites such as Reddit’s r/gaming, have taken exception to EA’s argument that the thousands of people who have been inundating them with messages are doing so because of any sort of homophobic stance; rather this outcry against EA is simply because they’re a terrible company.

EA earning one of its more ignoble achievements from The Consumerist last week

Let me back up here. Last week EA was unceremoniously crowned the “Worst Company in America” by the Consumerist, who each year during the same time as March Madness hold a weeks-long public poll over the worst company in the United States. Thanks to some online marshalling of gamers, EA won handily, defeating Bank of America in the finals (I myself voted for EA, not because I actually think they’re a worse company than a bank which destroyed the lives of thousands, but because I believe the shame of being awarded such a “prize” would more likely shock EA than it would BoA into changing some of their policies. I’m a very naive person). EA, in the eyes of many, responded to this award by creating the current PR event regarding their status against homophobia, and seemingly insinuating (though as far as I can tell never outright stating) that all those who had been voting for EA as the Worst Company in America were doing so because they were homophobes, and EA won this “prize” for the sole reason that their video games include LGBT characters.

The idea that this is a fabricated stunt from EA has some history to it. There’s the fact that this story broke almost directly after the announcement of EA being named the Worst Company in America; mere days later, though that’s certainly not enough to damn anybody. There’s also the suspicious fact that Allout.org recently had to close down the petition in question, as they had found out that hackers had taken control and were spamming thousands of false signatures (though Allout has stated they’re currently in the process of rooting out these false signatures, and it looks that even without these votes their should still be north of 60,000 legitimate names on their petition). While it hasn’t yet been proved, many are convinced that this hack-job was done by sources within EA. And finally, EA has shown in the past that they’re not above riling up controversies in the name of public exposure; a fake protest created by a supposed christian group against one of their titles, Dante’s Inferno, back in 2009 turned out to be created and put forward by EA themselves, in an effort to drum up publicity for the game. Numerous christian groups were less than happy about that little stunt.

You really thought people would believe this to be real, EA? Really?

So to many it looks like EA has created another controversy, using the LGBT community as a lightning rod to convince the public that gamers are nothing but a pack of gay-bashers and homophobes, all in an attempt to hide the fact that they’re currently “The Worst Company in America”. Many gamers are, perhaps reasonably, quite upset about this public smearing (though I feel the need to reiterate, I never once found anything from EA openly stating they won the Consumerist award due to homophobic voters).

So we have EA supposedly calling gamers’ homophobes, the LGBT community thanking EA for standing against homophobia, and gamers doing everything they can to call out EA for creating this controversy. My personal stance on this entire ordeal? Only one part of that last sentence actually matters, and it’s that this entire debacle has created positive public support for the LGBT community.

choose carefully.

For gamers like you or I, this shouldn’t matter. Even if  I know I’m not a homophobe, and so do you, the idea of the gaming community being portrayed as homophobes should be seen as by definition laughable. One which, again, helped bring forth further support for LGBT communities.

So with the dust settling I know quite strongly where I stand on this event. Speaking as a straight, white-bred little city boy (who constantly doubted whether he had any clout whatsoever to speak on this topic) I want to thank EA wholeheartedly for bringing forth the discussion that homosexual characters should be included in video games going forward. Maybe this opening of dialogue will inspire other companies to do the same. I also want to thank you for helping to shine a light on Allout.org, who look to be doing some truly great and important work.

Geek-and-Sundry-logo-wide-560x282

Felicia Day’s Geek & Sundry Launches

Posted on March 30, 2012 by Wyatt "Sheriff Earp" Fossett

In the age of digital distribution and online publications, Youtube television has become a “thing”.

Recently announced, Felicia Day and other celebrity geeks have gathered together to bring viewers an entire line-up of awesome indie TV shows. I am rather excited. Shows include playing table-top games with Wil Wheaton, Learning things with Paul & Storm, and even stories created by small children who have yet to be tainted by the social and economical poison that comes with adolescence.

Channel tag line:

The producers of “The Guild” bring you a diverse line-up featuring the very best of indie geek culture!

I hope that this awesome channel will bring to fruition another group of people making this level of programming for us internet friendly geeks. Please subscribe to the channel. Catch the new content coming in on April 2nd.

ME3Van

Vancouver a Set-Piece in Mass Effect 3

Posted on February 16, 2012 by Chris "CoNoJo" Norris-Jones

With the days counting down until the release of one of the most anticipated titles of the year, it’s no surprise that the interesting little details about Mass Effect 3 are starting to spill forth. Stories about its creation from developers finishing up the last-minute details have a habit of coming out in the weeks prior to a big release, and Bioware’s next chapter in their space opera looks no different in this regard.

The coolest little tidbit for today, at least for me and anyone else currently living in Vancouver, is that some of the iconic preview images making the rounds of Shephard on Earth take place in our little metropolis. Looking at the photo above, one can see the iconic white sails of Canada Place, and off in the distance, if you squint a little bit, you can even see North Vancouver, the place where I’m currently sitting and typing. Though the Quay’s certainly had some development done.

Turns out the future of Vancouver is one of expansionism, with our sprawling cityscape eventually combining with Seattle, and even going over the Georgia Strait onto Vancouver Island. It’s also become something of a central Alliance territory, and it seems to be of significant importance to the human government. Though the idea of a techno-futuristic Vancouver makes me feel all warm and tingly, it isn’t until one starts to see invading Reapers tearing the damn place apart that a true emotional response is elicited. Not since the Stanley Cup has Vancouver seen such destruction.

If you’re marking your calendars, Mass Effect 3 comes out in 3 weeks, on Mar. 6, with the demo having been released earlier this week.

egypte_93

The Next Chapter in the SOPA war

Posted on January 20, 2012 by Wyatt "Sheriff Earp" Fossett

 

There is no shortage of information available on this past week’s most heated conversation topic, the SOPA/PIPA debacle. What will probably be the most memorable piece or news this year will see, the fight put forward by the world against the groups and advocates that tried to strip the internet of the very foundation that makes it truly impactful.

The other day I posted a story about US President Obama critically slamming and turning down the bill. Following that, Geek Badge joined a slew of sites in blacking out our contents to the world in order to show these idiotic senates and political retards that we won’t lay down and take their big sloppy bull shit. Well, I think contextually, we cause a ripple effect that forced the world to see the issue at hand. This great video made by LeftMedia and shared by Gizmodo shows the effects of these bills.

[youtube http://www.youtube.com/watch?v=EBy7yooz3MM?rel=0]

All of this aside, and the slightly temporary victory we’ve scored, the battle shall continue. Regardless of how the “voices” inside the ESA perceived their trail, they still claim to back SOPA/PIPA 150%. This stokes the fires within our industry even further.

Bit by bit this morning video game sites (and large named video game sites) started outing the ESA even further. ESA is the one major organization that puts on and runs the E3 convention every year. Therefore, it is some people’s goal to protest E3 and not cover the once incomparable event. Does it have to go this far? Will these mere threats turn into an actual hold out on arguably the biggest video game convention in North America?

The answer is simple. Yes, but only if it has to come to that. These two killer pieces of legislature might be silenced for now, but they weren’t destroyed, they were only pushed aside. If yesterday’s extreme acts by Hacktavists Anonymous is any clue to the future, were going to be fighting or at least spectating in a cyber war for some time until one side gets what they want.

 

If the ESA still wish to get this bill passed, then don’t they deserve the backlash? If successful, they will theoretically make criminals of us all. I have seen the discouraging faces on my comrades and other people in this industry and it’s a hesitant sense of ultimate destruction. The smart ones, they know, they understand that everything they’ve ever wanted, any goals they work their asses off to achieve won’t matter if this is passed. It’s protest time, and the clock has only started ticking.

I found myself once again in a pickle; do I act like a “journalist” and pretend I don’t give a shit? Or do I stand up and fight for my dream. If they pass this bill, I will lose my dream, I will lose everything I’ve worked so hard for.

Kotaku was once a highlight in the industry for me. I almost looked up to them, and then they tucked their collective genitalia between their legs and sat on it. They claim that they will not take part in any SOPA protest because it is their job to relay the news, not make/be in it.

“Last night, on Twitter, a reader charged that we would be choosing pageviews over principle. Our principle is to serve our readers by bringing them news and opinion. That principle guides us to urge you to pay attention today and any other day to SOPA, to PIPA and to all the other wonderful or horrid things that affect video games, the Internet and your sense of what is right.” – Kotaku Article

Well FUCK THAT. It’s not about what we do as journalists right now; it’s about keeping our jobs and dignity as journalists and creative writers. If Kotaku isn’t willing to put up a fight for what they have made, then why should we? You ask. Turns out, were less willing to lose our livelihood than they seem to be.

I had yet another big decision to make on behalf of myself, my team here, the future of Geek Badge, and my future. We will take part in any and hopefully all protests to stop the ESA from backing SOPA and with any luck sink this idiotic mistake of an idea all together.

All I can say is Godspeed friends and fellow Geeks. Let’s fight to keep our internet.

“No sane person can be for SOPA,” Markus Persson (Mojang)

“Don’t just send a tweet or shake your head in anger. Do something.” gog.com

“Epic Games supports efforts that would stop overseas websites profiting from pirating our games, but we have to do that in a way that’s compatible with freedom of speech and due process of law. Thus, we do not support the current version of SOPA.” – Dana Cowley (Epic Games)

“We are extremely disappointed in this misguided legislation. We are also ashamed of the ESA for supporting a bill which is clearly not in the best interests of gamers or the game industry.” Mark Kern (CEO Red5 Games, right before stating they have cancelled their E3 appearance)

“At Bungie we tend to keep our collective nose out of state affairs. We can’t even come to a consensus on which bus line to take into Bellevue in the morning, let alone arrive at any unified conclusions regarding our equally congested political roadways. But we all agree that SOPA sucks. And we’re not alone.” Bungie

“Riot Games is opposed to SOPA/PIPA in their present form. While we do support efforts to prevent online piracy, the current form of this legislation comes at far too high a cost for us, our players, and online communities across the internet.” Brandon Beck (CEO and co-founder of Riot Games)

president-obama-blocks-sopa-bill3

Obama Bitch Slaps SOPA!

Posted on January 17, 2012 by Wyatt "Sheriff Earp" Fossett

 

So …. We won right?

Today, the day before the worldwide internet blackout, US President Obama has terminated the SOPA legislation.

“The voice of the Internet community has been heard. Much more education for members of Congress about the workings of the Internet is essential if anti-piracy legislation is to be workable and achieve broad appeal.” stated California Congressman Darrel Issa

I think the stink that was made the world over has appropriately caught the attention of the right people and everyone should be extremely happy that this unfortunate attempt to siphon the internet has been halted for now.

“Any provision covering Internet intermediaries such as online advertising networks, payment processors, or search engines must be transparent and designed to prevent overly broad private rights of action that could encourage unjustified litigation that could discourage startup businesses and innovative firms from growing,” said The White House. “We expect and encourage all private parties, including both content creators and Internet platform providers working together, to adopt voluntary measures and best practices to reduce online piracy.”

Check out our previous story for all the information on SOPA and tomorrow’s Blackout. I believe the blackout should still happen to make our point even stronger. So, Geek Badge will still be invisible for the proposed 12 hours between 8:00 am and 8:00 pm EST.

Geek Badge Joins Internet Blackout to Fight SOPA.

Posted on January 13, 2012 by Wyatt "Sheriff Earp" Fossett

It’s taken me a few solid days of contemplation and identity discovery to finally decide that Geek Badge will join the horde of internet heavyweights and blackout our website on January 18th. The date is unquestionably the single day that could change our entire future as not only journalists and writers, but as gamers and fans of all things the internet has to offer.

According to the Entertainment Consumers Association the SOPA act will result in the following if passed:

    • It strips current laws by now making internet companies, which used to be immune, liable for their users’ communications.  This means that Facebook, Youtube, WordPress, Google and more are now on the hook for what you post.
    • It gives the US Attorney General, with court order, the power to seize websites that possibly infringe or partially infringe copyright.  There would be no due process and no chance to defend yourself before the seizure.  The mere accusation can get a website taken away.
    • It violates Net Neutrality by ordering internet providers, advertising companies and payment systems to block accused websites with technology that just doesn’t exist.
    • It threatens users by imposing fines or jail time for posting even derivatives of copywrited work(s).  A video of your karaoke, playing the piano, video game speed trial would now all be punishable if a copyright holder decides to enforce it.

However, the ESA (Entertainment Software Association) has publicly supported the SOPA act and in a quote (grabbed from Destructoid) stated:

As an industry of innovators and creators, we understand the importance of both technological innovation and content protection, and do not believe the two are mutually exclusive. Rogue websites – those singularly devoted to profiting from their blatant illegal piracy – restrict demand for legitimate video game products and services, thereby costing jobs. Our industry needs effective remedies to address this specific problem, and we support the House and Senate proposals to achieve this objective. We are mindful of concerns raised about a negative impact on innovation. We look forward to working with the House and Senate, and all interested parties, to find the right balance and define useful remedies to combat willful wrongdoers that do not impede lawful product and business model innovation.

It’s extremely surprising that some groups are so quick to back the legislature without thinking of its lasting effects on their own industries. The ESA houses more than a handful of heavyweight video game and film developers which have all since been told they support SOPA as well, thanks to their relationship with the ESA. Superb.

courtesy of Battlefieldo.com

Since the information about this bill has been made publicly available, several pillars in the expanded internet world have decided to “Blackout” their website for 12 hours on the 18th (during the governments discussion on whether to pass the bill). The parties include Reddit, Destructoid, GoG and possibly even Wikipedia. So, like our higher peers, we will blackout our entire site for 12 hours starting at 8:00 am Eastern Time on January 18th. Epic Games has made it very clear that they do not support SOPA and I hope that even though we stand on a small pile compared to the other activists in this gargantuan issue, our voices and Blackout might be heard by someone.

For some strange reason, if SOPA passes, Geek Badge may vanish from existence so we MUST FIGHT THIS.

Always Remember The Geek Badge Movember

Posted on November 2, 2011 by Wyatt "Sheriff Earp" Fossett

Hello all!

I wanted to update you on something awesome that we are doing for Movember. Some of you may not be familiar with Movember as it started years ago in Australia and is finally making big headway here in North America. The ultimate goal; to raise funds and awareness of male diseases and cancer. Our efforts in teaming up with the fight against cancer is to promote our donation site in which ALL proceeds will be donated to the research to fight men’s prostate cancer. All month long we will be trimming, growing and 1-uping our lip ticklers in the name of men’s health. We hope you will join us in this cause and either donate, or grow!

You can donate to our team HERE.

Or even join our squad HERE.

Photoshop Contest Example!

At the end of the month, we will be giving away a video game prize pack that will include a lot of things collected here at the Geek Badge office. Everyone who donates to our team will be throw into a random draw that will be finalized on the last of Movember.

Also, we will be giving away a  XBL points card (or Psn Points card) to the person who takes our sheriff’s mustache and puts in on the best photo! Our first ever Photoshop competition will end the same time as our donation giveaway. We will be judging the hilarity and sharing with you our best submissions along the way. You can find our facebook logo HERE, just take the mustache and place it anywhere you want! Then email it to ME at GeekBadgeMedia[at]Gmail.com and wait :)

No face is safe from the Sheriff Stache! Let the fun begin!

See you in co-op.

-Sheriff Earp

A Founding Father of Technology: RIP Steve Jobs

Posted on October 5, 2011 by Wyatt "Sheriff Earp" Fossett

Today, the world of technology, and humanity in general lost an icon.

from the splash page of the apple.com site.

A revolutionary in his own right, Steve Jobs, the co-founder of APPLE inc. passed away today from complications to pancreatic cancer. Nothing can replace Jobs in the world of technology and exploration, but nothing will ever be the same without him. We here at Geek Badge would like to send our good thoughts and love to the family and friends of Steve Jobs in this terrible time. I can’t even think of what else to say…

Wikipedia:

Steven Paul ”Steve“ Jobs (February 24, 1955 – October 5, 2011) was an American entrepreneur and inventor. He was co-founder, chairman, and former chief executive officer of Apple Inc. Jobs also previously served as chief executive of Pixar Animation Studios; he became a member of the board of directors of The Walt Disney Company in 2006, following the acquisition of Pixar by Disney. He was credited in Toy Story (1995) as an executive producer.

In the late 1970s, Jobs, with Apple co-founder Steve Wozniak, Mike Markkula, and others, designed, developed, and marketed one of the first commercially successful lines of personal computers, the Apple II series. In the early 1980s, Jobs was among the first to see the commercial potential of Xerox PARC’smouse-driven graphical user interface, which led to the creation of theMacintosh. After losing a power struggle with the board of directors in 1985, Jobs resigned from Apple and founded NeXT, a computer platform development company specializing in the higher-education and business markets. Apple’s subsequent 1996 buyout of NeXT brought Jobs back to the company he co-founded, and he served as its CEO from 1997 until 2011. In 1986, he acquired the computer graphics division of Lucasfilm Ltd which was spun off as Pixar Animation Studios. He remained CEO and majority shareholder at 50.1% until its acquisition by The Walt Disney company in 2006. Consequently Jobs became Disney’s largest individual shareholder at 7% and a member of Disney’s Board of Directors.

His aim to develop products that are both functional and elegant has earned him a devoted following.

On August 24, 2011, Jobs announced his resignation from his role as Apple’s CEO. In his letter of resignation, Jobs strongly recommended that the Apple executive succession plan be followed and Tim Cook be named as his successor. Per his request, Jobs was appointed chairman of Apple’s board of directors. On October 5, 2011 Apple announced that Steve Jobs had died at the age of 56.

It’s a sad day for everyone.

Crystal Dynamics making a Tomb Raider art show for series 15th anniversary!

Posted on October 4, 2011 by icelord75

Nearly everybody in the world knows who Lara Croft is. The character first came out almost 15 years ago, and has since become one of the biggest animated sex symbols in history, and nearly the biggest one in gaming. With Crystal Dynamics’ upcoming re-boot of the series, they certainly have a lot of pressure, but they’re already on the road to doing justice with the series through an art show to celebrate her quinceanera*.

Every 3-4 days (October 7th, 10th, 14th, 17th, 21st, and 24th), Crystal Dynamics will be posting a small gallery of art pieces on their own 15-year celebration site. The pieces will be drawn by the current artists on the game, and several old graphic and comic artists for the character. It’s already started strong with their first artist, Andy Parker, the first Tomb Raider comic artist. He’s since done comic work for Uncanny X-Men and Superman, as well as concept art for the Thor and the upcoming Avengers movie.

“This is the perfect opportunity to celebrate Tomb Raider’s history by looking at Lara’s promising future. We can’t wait to share each artist’s unique interpretation of what it means to be Lara Croft.”
Crystal Dynamics global brand director Karl Stewart

There’s been a lot of bad games and outsider distress caused by this character, but the innocent and so-far spectacular art is certainly a good way to bring her out. Be sure to check back for their art throughout the month at their celebration website (http://hiptic.com/tombraider15).

*Quinceanera; Spanish celebration for a girl’s 15th birthday.

Button Mashing w/ Niyeaux.

Posted on September 29, 2011 by Mitchell Bowman

For most people, the term “e-sports” brings to mind games like CounterStrike and Starcraft. These games and their genre-mates dominate the public eye when it comes to professional video gaming. As if large quantities of the “public” watch them anyways. The competitive fighting game scene remains very much its own entity, and has remained somewhat distant from more mainstream e-sports.

Nevertheless, professional fighting gaming has a huge community, with some of the bigger tournaments having several thousand in attendance. The biggest of these is EVO Fighting Championships, a multi-game tournament that happens once a year in Las Vegas. The prize pots for the EVO tournaments remain modest compared to those for big RTS events (like the recent One million dollar DotA 2 tournament) but are still substantial enough to be worth fighting for. This years EVO prize pool for Super Street Fighter IV was around $20000.

In an attempt to get an inside look at the often insular fighting game scene, I had a chat with Justin Wong. Justin has been a staple on the major tournament circuit for a few years now, and has won more than his fair share of events. This year, he took third in Marvel vs. Capcom 3 at EVO. Here’s what he had to say about his experience with fighting games.

Justin Wong on the TV show WCG Ultimate Gamer.

MB: How did you first get into Street Fighter, and into fighting games in general?
JW: I got into fighting games by going to my old local arcade, Chinatown Fair. I met a lot of new people and I just kept grinding and playing with those players and everytime a new fighting game came up, we just kept moving on to the next one over and over.

MB: At what point did you make the transition from being a casual player to being a competitive player? Was it something you knew had happened as soon as it did, or was it more of a gradual process?
JW: It was more of a gradual process for me. I went to my first tourney when I was 14 called ECC5 and I took that challenge on still thinking I was a casual player. But the adrenaline was so amazing, I just kept traveling and getting more experience and as time went on, I guess I became an competitive player.

MB: Do you pay the bills purely through fighting game related means, or do you have a “real” job as well?
JW: (laughs) Most people for some reason believe that I pay the bills purely from fighting games, but let’s just say I moved to California for a reason. Video game industry = California.

MB: What does it feel like going to a huge fighting game event like EVO and being surrounded by so many other people who share the same passion?
JW: It’s actually very fun, probably always the best tourney of the year for me. I’ve been to 10 Evos and its always the best feeling to be surrounded with different types of people from all around the world.

MB: What are the reactions from people outside the scene when you tell them you fly around the country to play professional fighting games?
JW: They actually find it pretty cool because its something that you love to do. You never want to do something you hate or dislike. It’s one of the best feelings that you can live the dream.

Justin Wong after a big win in a SFIV tourney.

MB: How does the magnitude of a match or tournament affect the way you play, or the way you think about playing?
JW: To be honest, it doesn’t affect me that much. I still view tournaments and matches just as regular matches. I did the first time I played in a tourney and I still do now. I do get jitters when I think about it, though. Especially during finals or top 8.

MB: To be competitive in the fighting game scene, you kind of have to play whatever game is popular at the time, if you want to be able to get in on any of the bigger payouts from big tournaments. If you could choose the game that everyone was playing, what would you pick, and why?
JW: Hmmm. I like the choices of today’s games that the community has chosen. It seems right to me. It’s more popular and it’s the rebirth of fighting games. It gets me happy that more people are growing and evolving which helps our scene a WHOLE lot. I hope it keeps on going.

MB: Do you think the recent revival of the 2D fighter as a commercially successful genre will last?
JW: I believe so. There are so many new fighting games coming out, and I feel that its going to come out. It will never die, in my opinion. Matches are too exciting, and streams help a lot because people can see how amazing the game is and how in depth it is and even our personalities are fun to listen to and be around.

MB: What would you like to see fighting games progress towards, as a genre?
JW: I hope to see fighting games on ESPN one day. =p

MB: Do you still get people coming up to you at events being like “Hey, aren’t you that guy from EVO Moment 37?!” Would you like to take this opportuniy to tell everyone to knock that shit off?
JW: I get some but not as much as people think. I personally don’t care. I don’t get salty when I lose, I get more salty when people talk bad about my friends.

A big thanks to Justin for answering my questions. You can check out his blog here, and watch the Marvel vs. Capcom 3 semi-finals from EVO 2011 here.

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